Unknown to Oudinot, General de Kavallerie Blücher was leading a division of Russian Dragoons to try to pin or to outflank the French-Allied army. In addition, Prussian cavalry and infantry were marching towards the Rothenburg area from the south-east. Below is the campaign map enlarged to show the area to be represented on the tabletop and the initial dispositions of the troops (kindly supplied by gamemeister extraordinaire, MurdocK).
The area to be covered by the tabletop being roughly two campaign hexes long, with each hex representing approximately 6 miles across, meant that we needed to represent 12 mi, 19.3 km ≈ 9 650 mm at a scale of 1mm = 2 m. The available table was 8 ft (≈ 2 400 mm) long (x 4 ft wide). Therefore, we conducted the battle over four sequential tables.
The tables were represented in the sequence Table 1 to Table 4. We planned that the change-over from one table to another would be done either once the first troops had exited the western edge, or when the last troops did, whichever was more sensible in terms of the current tabletop action. We found that we needed to be more flexible than that...
Blücher’s command was lacking in infantry and artillery, but the number of dragoons (six units) was formidable. Here we see all the dragoons in the Russian commands, including four in two small divisions of Ribbentrop’s command.
We began the game on Board 1
With the action on Board 1 petering out, we moved location to Board 2.